
Dylan reacts like any good hero and gets even angrier. When his father is found alive, which comes as no surprise, he’s killed, again. Everyone around him, even experienced soldiers like Adela and Russel, perceive him as some kind of Wanzer piloting wunderkind. And it just so happens that his father is a renowned scientist and engineer whose reputation precedes Dylan. It feels like Dylan is there but not actively participating in the events around him. Players of the series will find little to no influence from previous conflicts that preceded the events of this game, nor will they feel the gravity of their action For a protagonist, Dylan has a static, straightforward view of the world. You wonder why Double Helix thoroughly ignored these political conflict All that stands in their place are characters like Dylan. It’s a new age of space exploration and orbital conflict, but the political intrigue seen in the other games of the series – like the U.S.N. Dylan is simply angry at the mercenaries responsible for the death of his father. That’s really what the game’s story boils down to. His father is supposedly killed, and instead of – in the tradition of the Front Mission series – questioning the motivations behind the attack, Dylan sets out with Adela Seawell, a soldier he met by chance, and her commanding officer Russel Hamilton to get some sweet revenge. Poor dialogue and a confused impetus prevent players from really connecting with Dylan’s anime-inspired melodrama. army… for absolutely no reason.įront Mission: Evolved utterly fails in character development. It’s a peaceful life developing Wanzers of mass destruction until New York City is unexpectedly attacked and his father is “killed”, Dylan joints the U.S.N.

system, and a new artificial intelligence codenamed W.I.Z. He’s working on a sense and reaction enhancing device called the E.D.G.E. The story goes like this: You are Dylan Ramsey, an engineer working for Diable Avionics, a Wanzer development subsidiary of the U.S.N. It’s a take on the long running series of the same name, but what could have been an evolution in the series feels more like a missed opportunity. In September, Double Helix Games and Square-Enix released Front Mission: Evolved.

Since then, I’ve been enamoured with Western developed, anime-inspired mech game It’s a niche market having only a few worthwhile titles, yet it’s an interesting genre.

In 1998, Monolith Productions released Shogo: Mobile Armor Division.
